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Spirit Healing XXI – Fixed the issue where the skill’s passive effect wasn’t activated in certain situations.
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Dusk Slash – Fixed the issue where using the skill while Prime: Scars of Dusk’s All DP Increase effect was applied wouldn’t refresh the effect’s duration.Spinning Slash I ~ Absolute: Spinning Slash – Added information regarding the skill’s critical hit rates to the description.Hilt Smash – Adjusted the skill’s actual damage to match the description.Hilt Smash – Changed portions of the description to better reflect the actual skill effects.Hilt Smash – Fixed the skill to activate as intended when taking damage during Guard.* Certain shield-bearing classes such as Warrior, Valkyrie, Guardian, and Nova are immune to debuffs from behind, outside of Forward Guard’s frontal cone. Super Armor: Takes damage but immune to all debuffs except for grabs while in this state Any damage taken outside of the frontal cone will register normally as well as other debuffs. Invincibility: Immune to all damage including all attacks and debuffs from foes while in this stateįorward Guard: Blocks a portion of damage taken in a 90-degree frontal cone of your character along with debuffs while in this state. – Defensive Icons will indicate Invincibility, Super Armor, and Forward Guard status. – You can toggle this function by going to Settings > General Settings > Show/Hide > Defense Icons. – The default setting will only display your own defense status icon, but in the Battle Arena you will also be able to see the defense status icons of other adventurers. – This function will visually indicate when a certain defense status is activated while using certain skills. Added the option to toggle visual effects for the defense status applied by certain skills.The phenomenon that the attack range of a specific technology is applied abnormally has been corrected.įixed the problem that Elvia’s area icon was not displayed on the Arsha server in the server selection screen.įixed an issue where certain characters were not able to log in correctly.Īdded stability and performance improvements. – There is a slightly higher chance you can obtain Mass of Pure Magic in Star’s End than other monster zones. This mysterious rock absorbs intense magical power, and once destroyed will knock down nearby monsters, and also has the chance to defeat them instantly. – Unstable Star Debris is scattered around Star’s End. – Apostle of Malevolence is stronger than other monsters and it will disappear if not defeated within 5 minutes after its appearance. – The Apostle of Immorality absorbs dark energy from Star’s End upon death and can turn into an Apostle of Malevolence at a certain rate. Therefore, you should defeat these monsters in order to in order to continue fighting without much trouble. – Remnants of Corruption inflict damage causing reduction of your character’s DP. – The Recommended AP of Star’s End is 260. The dominators of the Northern West Calpheon has appeared from the unveiled region which has been hidden in mystery for a long time.– Rest assured, you will not get heatstroke and hypothermia in Star’s End. – New node manager NPC has been added to Star’s End with new available knowledge. You must be careful as there are tons of dangerous monsters existing within the region. – Star’s End is a new area located to the West of Calpheon City, and is shrouded by a mysterious fog. Powerful monsters have appeared in the unveiled region northwest to Calpheon, which has been hidden in mystery for a long time.